“3D Modeling, Animation and Rendering Software Makes Huge Strides…Until Autodesk Ruins Everything”
It was shaping up to be a banner year for the tech industry in 2023, with indie game developers rivaling AAA game sales, and hobbyist 3D printer fans outpacing China’s ability to convert expensive, highly-refined plastic into cheap, toxic, plastic crap nobody needs.
But just when it seemed like things couldn’t get any better, software giant Autodesk dropped a bombshell: they had acquired Blender, the beloved open source software used by millions of animators and 3D artists around the world.
Users of Blender were perplexed by the news and worried that the company, known for acquiring their competition and raising the prices far beyond the reach of the average user, would do the same with Blender.
However, during a press conference held at the company’s headquarters, Autodesk CEO Andrew Anagnost assured users that they had nothing to worry about. “We have no intention of raising the price of Blender,” said Anagnost. “In fact, Blender won’t cost anything at all.”
With this announcement that Blender will continue to be free to all those who wish to use it, the open source 3D user base can breathe a sigh of relief, at least for the time being.
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3D animation is playing an increasingly important role in the healthcare industry, and it is poised to be its biggest year yet.
A series of animations exhibiting the features and benefits of the Orthaheel® technology.
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